Amidst the proliferation of action-packed, visually
impressive, immersive shooters and role-playing games, adventure games have
been frequently seen as "a genre whose shelf life has obviously expired
some time ago" (Vranešević 2017, 23), or one which, albeit "never did
exactly die, but it did evolve [and] [...] lost its way" (Cox 2012). The
lecture investigates the validity of this view, assessing the genre's presence
and viability at present, and contextualizing what is arguably a premature
burial in relation to the "ludology" vs "narratology"
debate, the fundamental change in the distribution and consumption of games
brought about by distribution services such as Steam and GOG.com, and the
not unrelated phenomenon of the blooming independent game development scene.